Gehrbonne

Gehrbonne is the current seat of progress on the continent. Out of the few capital cities that survived the Conjunction, Gehrbonne is the most intact. And in the time after the Conjunction Gehrbonne has been a safe haven for thousands of people. They have rebuilt and protect a fairly large system of roads that stretch out from the city in all directions. The Highwaymen of Gehrbonne are known for they patrol these roads regularly, ridding them of bandits, goblins, and other creatures of ill-repute. One does not simply walk into Gehrbonne… without first encountering the Highwaymen.

Gehrbonne is also the seat of power for the Parliament Arcane, an organization that predates the Conjunction, and has existed for hundreds of years. They are a conglomeration of magic users of all types whose influence once effected all spell casters in the land. They were instrumental in the protection of Gehrbonne and other cities during the Conjunction. The power in other cities is negligible; however, in Gehrbonne they wield great power.

UPDATED – current information

Gehrbonne is a city. A city with people. Lots of people. The interior of the city is a complicated juxtaposition of elaborate classical architecture and hastily created jury-rigged residences. The city was meticulously planned out and structured in its early days, based on a circular core with an outer ring. The Core of the city holds the university, the manor houses of the more affluent members of the city, government buildings, the towers of the Parliament Arcane, and military complexes. The inner side of the ring holds industry, while the outer edge hold residences. There are roads outlying the ring on both side granting easy access to any area of the city. At least in the old days…

Now the city is overcrowded. Gehrbonne was the only safe haven in the area during the Conjunction, but did not have the space to hold the amount of people who flocked to its walls for protection. They took in everyone though, turning no one away. The Parliament Arcane’s magics held and the city was protected from the turmoils outside its walls. In order to accommodate the people, new residences had to be constructed. They were built atop existing residences, some precariously so. Alley’s and streets became filled with hasty structures, often a couple stories tall. A large portion of the people left the city once things were safe outside, but the city’s population is still brimming over. There is a constant influx of new people seeking residence.

There are cloaked figures, in dark blue robes, accompanying some of the Highwaymen within the city. Triads with one of these men do not take time to stop and talk. There are shops that sell magic items, but not many. All of them are regulated by the Parliament Arcane and found within the Core of the city. In the markets there may be the occasional odds-and-ends of a magical nature, but they are rare. When selling magical items you are questioned as to the items origins and creation, where you acquired it, etc… The market district is quite booming, goods of all kind and from all over are sold here. Many people travel here just to sell their goods in these markets. There are street performers and peddlers walking about, eager to take peoples coin. And the Highwaymen keep a ever present vigil.

The people of the city seem to be in generally positive temperament. You hear people talk of the local merchants raising prices to high, and the price of honey has skyrocketed (only the rich seem able to afford it these days).

There are three inns/taverns of note. The Soaring Gryphon Tavern caters to locals, good food and atmosphere. It gets its name from the giant wooden gryphon carving that hangs over the bar. The Hero’s Lodge caters more to adventurers and travelers. And if you’re looking for a more ribald crowd, there’s the Sleepy Cat Inn. Once a reputable establishment, it is now is a “hot spot” for the seemy underbelly of the city. All but the Sleepy Cat are found in the residential “ring” of the city. The Sleep Cat is in the Core. You do find out that there is a Dwarven micro-brewery in the market district, deemed Rock Hard Ales. Their beers and ales are made only for trade, they don’t have a dining room/bar; however, the dwarves in the area swear by the quality… “Rock Hard but goes down Smooooth”… its pricey though.

Gehrbonne

Earthynn Pondrepof